BetaDwarf announced big changes to the mechanic Wild Card in their Minion Masters game. Changes to this mechanism will completely change the way you build decks and the way your card collection can feed different deck building strategies.
If you are unfamiliar, the Wild Card mechanic allows you to have more than one copy of a specific card in your deck. You can have up to three identical cards before you run out of Wild Cards and must have access to multiple copies before you can use them as Wild Cards.
It sounds harmless – any game lets you do it, right? Why would BetaDwarf want to prevent players from building their decks with more than one copy of a card, and why allow players to unlock even more than one copy if it is unusable anyway? BetaDwarf Announces Huge Changes To Minion Masters’ Wild Card Mechanic
The thing is, games like Hearthstone or Magic: The Gathering have much bigger decks. A Hearthstone deck can have 2 copies of the same card for a 30-card deck, and a Magic deck can have up to 4 for the standard 60-card deck, although the size of the deck may vary depending on your game mode. and your block.
But in Minion Masters, the decks are only 10 cards thick. Each card counts for 10% of your deck, so having three copies of the same card means that almost a third of your deck is a single card. This drastically affects balance and playability and allows players to unlock multiple copies of extremely solid cards that don’t need much else to synergize and simply flood the game with them.
“At the same time, we recognize that there are more innocent uses of Wild Cards,” says BetaDwarf. “Users who make them into creative decks or just use them for fun with their favorite card even if the strategy is not viable.” for this reason we chose very early on